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Object
The superclass of all LÖVE types.
Functions
| Object:type | Gets the type of the object as a string. | ||
| Object:typeOf | Checks whether an object is of a certain type. |
Subtypes
| BezierCurve | A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree. | ||
| Body | Bodies are objects with velocity and position. | ||
| Canvas | Off-screen render target. | ||
| ChainShape | A ChainShape consists of multiple line segments. | ||
| Channel | An object which can be used to send and receive data between different threads. | ||
| CircleShape | Circle extends Shape and adds a radius and a local position. | ||
| CompressedData | Compressed image data designed to stay compressed in RAM and on the GPU. | ||
| Contact | Contacts are objects created to manage collisions in worlds. | ||
| Cursor | Represents a hardware cursor. | ||
| Data | The superclass of all data. | ||
| Decoder | An object which can gradually decode a sound file. | ||
| DistanceJoint | Keeps two bodies at the same distance. | ||
| Drawable | Superclass for all things that can be drawn on screen. | ||
| EdgeShape | EdgeShape is a line segment. | ||
| File | Represents a file on the filesystem. | ||
| FileData | Data representing the contents of a file. | ||
| Fixture | Fixtures attach shapes to bodies. | ||
| Font | Defines the shape of characters than can be drawn onto the screen. | ||
| FontData | A FontData represents a font. | ||
| Framebuffer | Off-screen render target. | ||
| FrictionJoint | A FrictionJoint applies friction to a body. | ||
| GearJoint | Keeps bodies together in such a way that they act like gears. | ||
| GlyphData | A GlyphData represents a drawable symbol of a font. | ||
| Image | Drawable image type. | ||
| ImageData | Raw (decoded) image data. | ||
| Joint | Attach multiple bodies together to interact in unique ways. | ||
| Joystick | Represents a physical joystick. | ||
| Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. | ||
| MouseJoint | For controlling objects with the mouse. | ||
| ParticleSystem | Used to create cool effects, like fire. | ||
| PixelEffect | Pixel shader effect. | ||
| PolygonShape | Polygon is a convex polygon with up to 8 sides. | ||
| PrismaticJoint | Restricts relative motion between Bodies to one shared axis. | ||
| PulleyJoint | Allows you to simulate bodies connected through pulleys. | ||
| Quad | A quadrilateral with texture coordinate information. | ||
| RandomGenerator | A random number generation object which has its own random state. | ||
| Rasterizer | A Rasterizer represents font data and glyphs. | ||
| RevoluteJoint | Allow two Bodies to revolve around a shared point. | ||
| RopeJoint | Enforces a maximum distance between two points on two bodies. | ||
| Shader | Shader effect. | ||
| Shape | Shapes are objects used to control mass and collisions. | ||
| SoundData | Contains raw audio samples. | ||
| Source | A Source represents audio you can play back. | ||
| SpriteBatch | Store image positions in a buffer, and draw it in one call. | ||
| Texture | Superclass for drawable objects which represent a texture. | ||
| Thread | A Thread represents a thread. | ||
| WeldJoint | A WeldJoint essentially glues two bodies together. | ||
| WheelJoint | Restricts a point on the second body to a line on the first body. | ||
| World | A world is an object that contains all bodies and joints. |
See Also
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